﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace XML.Ultils
{
    public class Waters
    {
        private string NAME = "";
        private int VERSION = 1;
        private float AMOUNT = 0;
        private float CALCIUM = 0;
        private float BICARBONATE = 0;
        private float SULFATE = 0;
        private float CHLORIDE = 0;
        private float SODIUM = 0;
        private float MAGNESIUM = 0;
        private float PH = 0;
        private string NOTES = "";
        private string DISPLAY_AMOUNT = "";

        //get, set Name
        public void setNAME(string x)
        {
            this.NAME = x;
        }
        public string getNAME()
        {
            return this.NAME;
        }
        //get, set VERSION
        public void setVERSION(int x)
        {
            this.VERSION = x;
        }
        public int getVERSION()
        {
            return this.VERSION;
        }
        //get, set AMOUNT
        public void setAMOUNT(float x)
        {
            this.AMOUNT = x;
        }
        public float getAMOUNT()
        {
            return this.AMOUNT;
        }
        //get, set CALCIUM
        public void setCALCIUM(float x)
        {
            this.CALCIUM = x;
        }
        public float getCALCIUM()
        {
            return this.CALCIUM;
        }
        //get, set BICARBONATE
        public void setBICARBONATE(float x)
        {
            this.BICARBONATE = x;
        }
        public float getBICARBONATE()
        {
            return this.BICARBONATE;
        }
        //get, set SULFATE
        public void setSULFATE(float x)
        {
            this.SULFATE = x;
        }
        public float getSULFATE()
        {
            return this.SULFATE;
        }
        //get, set CHLORIDE
        public void setCHLORIDE(float x)
        {
            this.CHLORIDE = x;
        }
        public float getCHLORIDE()
        {
            return this.CHLORIDE;
        }
        //get, set SODIUM
        public void setSODIUM(float x)
        {
            this.SODIUM = x;
        }
        public float getSODIUM()
        {
            return this.SODIUM;
        }
        //get, set MAGNESIUM
        public void setMAGNESIUM(float x)
        {
            this.MAGNESIUM = x;
        }
        public float getMAGNESIUM()
        {
            return this.MAGNESIUM;
        }
        //get, set PH
        public void setPH(float x)
        {
            this.PH = x;
        }
        public float getPH()
        {
            return this.PH;
        }
        //get, set NOTES
        public void setNOTES(string x)
        {
            this.NOTES = x;
        }
        public string getNOTES()
        {
            return this.NOTES;
        }
        //get, set DISPLAY_AMOUNT
        public void setDISPLAY_AMOUNT(string x)
        {
            this.DISPLAY_AMOUNT = x;
        }
        public string getDISPLAY_AMOUNT()
        {
            return this.DISPLAY_AMOUNT;
        }
    }
}
